Each sanity check will have an assigned DC. As with all other ability scores sanity will have a modifier based on the score as follows.Ġ and below - The character is permanently insane and can no longer be played as a PC.Ī sanity check is a roll of a d20 with the sanity score modifier added or subtracted from the result. To measure a characters sanity a player will add their Wisdom and Charisma modifiers plus 10. However, if you have ever given thought to including concepts from things such as Lovecraftian stories, extreme horror encounters, and the like than you might like what I have come up with. If you don't feel like sanity is a necessary part of a campaign that's fine, you don't have to use these rules. By having these rules both the GM and players have a set of guidelines that they can use to mechanically reflect an important element to some stories. While any system will have it's flaws, in my experience having a system to cover this particular situation is a benefit both to myself as a Game Master and to my players.
![moral instanity pathfinder moral instanity pathfinder](https://nitrafest.sk/wp-content/uploads/2019/07/Moral-insanity-15.jpg)
While I believe that insanity is best handled by role-playing, it can be difficult for some players to do this without some idea of what they should be doing. When a character confronts those things there is a consequence. No matter who a character is there are just some things that you shouldn't confront. When this happens the character is forced to confront a reality that their mind is not prepared for. The reason I am creating sanity rules is there are times when the characters will encounter things that are simply more than their minds can grasp. I am sure some people will wonder why I am bothering with these rules in the first place. The sanity score will work as a means of giving a character modifiers to various actions where a persons sanity would have a potential effect on the outcome. This score will give a player an idea of how sane their character is and what kind of effects loosing sanity over time will have. Insanity is an ability score used to reflect a characters reaction to mental trauma and exposure to realities beyond their ability to comprehend. Considering all of this I am going to define Insanity in the following way.
![moral instanity pathfinder moral instanity pathfinder](https://storage.cinemaware.eu/katalogy/images/e/6/e601bbf2-4d7d-11ea-8f2e-000c29a578f8.jpg)
This might be why there are not a lot of rules regarding sanity in RPG's outside of Call of Cthulu (where it's a foregone conclusion that someone, if not everyone, is going to go insane). This can be a bit tricky given the entire concept of insanity is about unbalance. How do we accurately reflect sanity in a game that has ability stats, skill checks, combat modifiers etc. For insanity to work as a mechanic in a RPG it has to have some kind of balance. While this is indeed the definition of sanity, the question is how does that work as a system in a role playing game. The definition of sanity is "the state of being seriously mentally ill, madness". Considering this fact and given my general interest in the role of mental trauma and insanity in RPG's I have decided to create my own sanity rules.
![moral instanity pathfinder moral instanity pathfinder](https://i.pinimg.com/736x/19/f0/0c/19f00c8fce49e1bad2d9504159102434--character-concept-concepts.jpg)
While I have heard rumors the next adventure path will have sanity rules, the game I currently run on Thursday nights needs those rules now. Outside of a few special sources, the Pathfinder Role Playing Game (PFRPG) as with most fantasy RPG's doesn't really deal with the idea of sanity.